Year 7 Design and Technologies: Introduction to the Design Process

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Learning Objectives Lesson Activities Spelling Bank All Readings Sentences Take the Quiz

Learning Objectives

By the end of this lesson, students will be able to:

  • Understand the key steps in the design process.
  • Identify how design thinking helps solve real-world problems.
  • Apply basic design vocabulary in discussions and simple tasks.

This lesson aligns with the Australian Curriculum for Year 7 Design and Technologies, focusing on investigating and generating design ideas (ACTDEK023) and producing designed solutions (ACTDEP027). It is designed to take approximately 60 minutes, including reading, activities, and a quiz.

Lesson Activities

  1. Step 1: Read for Understanding and Answer all Questions (20 minutes):
  2. Step 2: In small groups, students brainstorm a simple design for a "sustainable school gadget" (e.g., a pencil holder from recycled items). Use sketches and label with spelling words like "material" and "function." (10 minutes)
  3. Step 3: Hands-On: Build a quick prototype using classroom supplies. Evaluate it against criteria like safety and user-friendliness. (20 minutes)
  4. Step 4: Presentation of the Design and Construction. (10 minutes)

Activity Navigation

Learning Objectives Lesson Activities Spelling Bank All Readings Sentences Take the Quiz

Spelling Bank (20 Words for Use in Spelling Activities)

Here is a bank of 20 words related to Design and Technologies. Click on each word to sound out the syllables in each word.

  1. design
  2. technology
  3. prototype
  4. evaluate
  5. innovate
  6. sustainable
  7. material
  8. function
  9. esthetic
  10. ergonomics
  11. iterate
  12. sketch
  13. model
  14. manufacture
  15. safety
  16. user
  17. brief
  18. research
  19. criteria
  20. solution

Readings

The following readings are written at a Year 7 reading level (using simple sentences, common words, and explanations for new terms). Students can read these independently or in pairs.

Reading 1: What is the Design Process? Reading 2: Why Design Matters in Technologies Reading 3: Real-World Example

Reading 1: What is the Design Process?

The design process is like a roadmap for creating new things. It starts with a problem. For example, if you need a better backpack for school, you think about what is wrong with old ones. Then, you research ideas. This means looking at what others have made and asking people what they want. Next, you sketch your ideas on paper. After that, you build a prototype, which is a first model to test. Finally, you evaluate it—check if it works well—and make changes if needed. Designers use this process in technologies like phones, cars, and even apps.

Finish the Sentences

1. The design process is like a roadmap for...

2. It starts with a...

3. Designers use this process in technologies like...

Reading 2: Why Design Matters in Technologies

In technologies, design helps make things safe, useful, and fun. Think about a bike helmet. It must protect your head (safety), fit comfortably (ergonomics), and look cool (aesthetic). Designers consider the user—who will use it—and the materials, like strong plastic. They also think about the environment, making things sustainable so they don't harm the planet. Good design solves problems and makes life better. In class, you might design a simple tool, like a phone stand, using recycled materials.

Finish the Sentences

1. In technologies, design helps make things...

2. Designers consider the user—who will use it—and the materials, like...

3. Good design solves problems and makes...

Reading 3: Real-World Example

Imagine designing a water bottle for hikers. First the brief: it must hold water, be light, and not leak. Research shows hikers want easy-to-carry bottles. Sketch ideas, like one with a clip. Build a model from cardboard. Test it—does it work? Iterate means make it better, like adding a better lid. The final solution is manufactured, or made in a factory. Always check criteria, like cost and function, to see if it's successful.

Finish the Sentences

1. Imagine designing a water bottle for...

2. Research shows hikers want easy-to-carry...

3. The final solution is manufactured, or made in...

Sentences Using Words from the Spelling Bank

  1. Designers must evaluate their prototype to see if it meets the user's needs.
  2. To innovate, you need to research new materials that are sustainable for the environment.
  3. The function of the product is more important than its aesthetic in safety equipment.
  4. After sketching ideas, iterate on your model to improve ergonomics.
  5. The brief outlines the criteria for manufacture, ensuring the solution is practical.

Take the Quiz

1. What is the first step in the design process?

A) Sketch ideas
B) Identify a problem
C) Build a prototype

2. What does 'research' in the design process involve?

A) Drawing pictures
B) Looking at existing solutions and asking people
C) Testing the model

3. What is a prototype?

A) The final product
B) A first model to test
C) A sketch on paper

4. What is the purpose of evaluation in design?

A) To start the process
B) To check if it works and make changes
C) To research ideas

5. Why is safety important in design?

A) To make things look cool
B) To protect users
C) To make things expensive

6. What does ergonomics mean?

A) Comfortable and easy to use
B) Good for the environment
C) Beautiful appearance

7. What is a sustainable design?

A) Breaks easily
B) Harms the planet
C) Good for the planet and reusable

8. In the example, what is the product being designed?

A) A backpack
B) A water bottle for hikers
C) A bike helmet

9. What does 'iterate' mean in design?

A) Make it better by changing
B) Manufacture in factory
C) Research ideas

10. What is checked in the criteria?

A) Cost and function
B) Only color
C) Nothing
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On Country Creations
Yr 7 D&T Lesson 1
Curriculum Framework D& T with Cultural Standards Framework
Online Resources Lesson Planning
Laser Files
Oregami
Safety in the Workshop
Maths
Materials Design and Technology Videos and Lessons
Projects and Tools
Metalwork
Voc Projects
ENAC
Laser Projects Information
Papermaking
Instructables
CAD Based Lessons
About
Services
Tinkercad Links
Gallery
Book a Consultation
0
0
Yr 7 D&T Lesson 1
Curriculum Framework D& T with Cultural Standards Framework
Online Resources Lesson Planning
Laser Files
Oregami
Safety in the Workshop
Maths
Materials Design and Technology Videos and Lessons
Projects and Tools
Metalwork
Voc Projects
ENAC
Laser Projects Information
Papermaking
Instructables
CAD Based Lessons
About
Services
Tinkercad Links
Gallery
Book a Consultation

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